中國華納兄弟股票
㈠ 怎樣才能購買n萊克股票
華納兄弟,二十世紀福克斯迪斯尼的20世紀福克斯,索尼,新線電影公司米拉麥克斯電影公司夢工廠好萊塢製作米高梅設施環球影城工匠皮克斯工作室哥倫比亞電影學院美國派拉蒙電影公司米拉麥克斯公司
㈡ 有哪些上市的電影公司市值是多少
華誼兄弟,代碼:300027,市值參考實時股價×總股本。
光線傳媒,代碼:300251
華策影視,代碼:300133
另外:鹿港科技,代碼:601599。
㈢ 華納音樂集團股票代碼是什麼
股票代碼是:TWX
時代華納公司 NYSE:TWX Time Warner Inc
時代華納(英語:Time Warner Inc.)是美國一家跨國媒體企業,成立於1990年,總部位於紐約。其事業版圖橫跨出版、電影與電視產業,包括時代雜志、體育畫報、財富雜志、生活雜志、特納電視網、CNN、HBO、DC漫畫公司、華納兄弟、等具有全球影響力的媒體皆為旗下事業。2012年財富世界500強排行榜排名第381名。
㈣ 時代華納的旗下業務
方麵包括CNN、TBS、HBO和Cinemax、Cartoon Network、TNT和WB電視網(現已合並為CW電視台)
時代華納有線公司向1280萬美國用戶提供有線電視業務。
時代公司始建於1923年,創辦者是兩個大學生Henry Luce和Briton Had den.最初他們發行一份新聞周刊,然後又創辦了有關生活、人物和體育等方面的其它雜志。作為雜志出版、新聞報道和圖片新聞的先驅,他們對整個20世紀新聞出版業起到了不可磨滅的推動作用。
華納兄弟公司同樣建於1923年,1927年因製作第一部長篇有聲電影《爵士歌手》而名勝大噪。華納兄弟公司的其它經典影片還包括《卡薩布蘭卡》(1942年)和《無故反叛》(1957年)。
Turner廣播公司(TBS)則比前兩家創辦得晚的多。該公司1980年開辦24小時播出的優先新聞網CNN,從而使電視新聞發生了極大的改變。
從50年代開始,時代公司向廣播電視和有線電視網HBO和Cinemax公司投資,從而將自己向其他領域拓展 .1973年這家野心勃勃的出版界巨子甚至購下木材生產商Temple公司,准備向造紙業進軍,十年之後這項計劃終於 難逃厄運。
1972年華納公司更名為華納通訊公司,並最終成為音樂和有線電視業的主力軍。1990年,華納兄弟公司被時代公 司以140億美元收購,最終形成時代華納公司。
6年之後,Ted Turner同意以76億美元的價格售出TBS,TBS正式加入時代華納的大家庭,從而使 時代華納成為世界上最大的傳媒公司。
隨著Internet和「新媒體」技術的巨大沖擊,這個世界上最大的傳媒公司正被新的趨勢締造者美國在線吞並。
北京時間12月9日晚間消息,據國外媒體今日報道,AOL和時代華納正式開始分拆交易,結束了兩家公司將近10年的聯姻。根據分拆協議,符合條件的股東每11股時代華納股票將獲得1股AOL股份。AOL股份將從周四開始開始交易,將恢復兩家公司合並之前的股票代碼。但AOL目前的市值約為25億美元,只有高峰期的10%。 目前其發行的雜志超過了64種。全美最暢銷5本雜志中,時代華納公司就占據了4本,分別為《時代周刊》、《人物》、《體育畫報》和《財富》,此外其它的著名雜志還包括娛樂周刊、財富雜志、InStyle等。
㈤ 隨便一個游戲的英文資料
Company Profile
Blizzard Entertainment® is a premier publisher of entertainment software. Since establishing the Blizzard label in 1994, the company has quickly become one of the most popular and well-respected makers of computer games.
With blockbuster hits including World of Warcraft® and the Warcraft®, Diablo®, and StarCraft® series, the company has enjoyed back-to-back number-one selling games, as well as consecutive Game of the Year awards. The company's free online game service, Battle.net®, is the largest in the world with millions of active users.
The company's most recent release was World of Warcraft®, the massively multiplayer online role-playing game (MMORPG) based on the award-winning Warcraft series. It launched on November 23, 2004 in North America, Australia, and New Zealand, and promptly shattered all sales records for a PC title, as well as setting records for account creation and peak concurrency for an online game. It became the fastest PC title to sell over 240,000 units, with the biggest day one sell through in PC history. With a current subscriber base of more than 1.5 million players, World of Warcraft is now the biggest online game in North America.
Within a few months of launching in North America, World of Warcraft also launched in Korea and Europe. On January 18, 2005, World of Warcraft released in Korea, and quickly became one of the top MMORPGs in the country. The game then launched in Europe on February 11, 2005, to even greater success than in North America. In its first day alone, World of Warcraft sold through over 280,000 copies. Today, Europe has over 900,000 active subscribers. Worldwide, World of Warcraft enjoys a total subscriber population of over 5 million players.
On June 6, 2005, World of Warcraft launched in China and has since become one of the most popular online games in the country. World of Warcraft then launched a few months later in the region of Taiwan on November 8, 2005, and has been rapidly growing in popularity as well.
Prior to World of Warcraft, Blizzard released Warcraft® III: The Frozen Throne™ in 2003. This highly anticipated expansion pack to Warcraft® III: Reign of Chaos™ was hailed as a "terrific, full-featured expansion for Warcraft III that makes an already outstanding game significantly more so."**
Upon release, Warcraft III: Reign of Chaos was "the fastest selling PC game ever"* and has won several accolades since the game shipped to retail outlets in July of 2002. The original Warcraft®: Orcs and Humans™ was touted as one of the best strategy games of 1994; and the game's epic sequel, Warcraft® II: Tides of Darkness™, has won many accolades including Game of the Year and Best Multiplayer Game.
In 2001, Blizzard released Diablo® II: Lord of Destruction™, the expansion set for 2000's record-setting bestseller Diablo II. Selling over a million copies in its first month of release, Lord of Destruction has been called "the definitive add-on,"* and was one of the biggest sellers of 2001.The original Diablo®, which released January 1997, debuted at number one in the United States and was named Game of the Year.
StarCraft®, which released in March 1998, was the company's third number-one selling game and was named the best-selling game of 1998 by PC Data. The game's expansion set, StarCraft®: Brood War™ was widely acclaimed and was named best expansion of 1998.
Prior to the release of Warcraft, the company served as a third-party developer creating entertainment software for a variety of platforms including DOS, Macintosh, Sega Genesis and Super Nintendo. Some of the company's best-known titles include Rock 'n Roll Racing, The Lost Vikings, Blackthorne, and The Death and Return of Superman.
The Blizzard research and development group is comprised of more than 250 designers, procers, programmers, artists, and sound engineers. Each member of the Blizzard staff is a true game enthusiast, which provides the company invaluable insight to creating procts for the gaming instry.
In March 1996, Blizzard acquired Blizzard North, a concentrated team of developers specializing in high-quality entertainment procts for computer and home console systems. Located in San Mateo, Calif., Blizzard North strives to push gaming technology to the next level.
Headquartered in Irvine, Calif., Blizzard Entertainment was founded in 1991 under the name Silicon & Synapse by Allen Adham, president Michael Morhaime and senior vice president Frank Pearce.
Blizzard Entertainment is a division of Vivendi Universal Games, an operating unit of Vivendi Universal. Vivendi Universal is listed on the French stock exchange (#12777) and also the New York Stock Exchange under ticker symbol 'V.'
* Based on EDI sell-through, internal company records, and reports from key distribution partners around the world.
**GameSpot, July 2003 -------時間
暴雪公司及其游戲的英文簡介
這個行嗎?
㈥ 美國華納兄弟🎬公司屬於上市公司嗎呃...如果有屬於的話那股票代碼什麼。(先在此感
美國華納兄弟是在美國上市的上市公司。在中國無法開戶、交易,在香港可以。